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#ANCESTORS THE HUMANKIND ODYSSEY UPDATE HOW TO#
"So please don't take notes today as we talk, mainly because I don't know how to make a video game." My people are pissed, by the way," he added. "And we know for a fact that some just invented some elements in the game - like there is no fire and you cannot ride any horses, even though one reviewer said 'oh, it wasn't that great when you ride a horse'. And since Ancestors is so different, some of them went 'urgh, I don't have time for this'."ĭésilets went further, suggesting some reviewers "just invented some elements" of their reviews, too, and insisted that the game's concept alone "needs an hour maybe two" to be understood. "It is part of our industry - they have to review games, and they have 15 of them to review in one week, and sometimes they don't have time. "We know for a fact that some reviewers actually didn't play the game," he added. We made some harsh decisions in order to ship the game, and we wanted it to be different.
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"But people expected my studio of 35 people to ship a game that is really close to Assassin's Creed, and it's just not possible. "I'm used to having bigger numbers than that, so it's the elephant in the room," Désilets told attendees of Reboot Develop Red (thanks, GI.biz), referring to the typical higher scores achieved by Assassin's Creed games. Former Assassin's Creed developer Patrice Désilets has hit out at reviewers of his new game Ancestors: The Humankind Odyssey, insisting some critics "didn't play the game" because of the game's mediocre aggregate score on Metacritic.